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#include "emcorelib.h"
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#include "emcorelib.h"
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#include "libui.h"
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#include "libui.h"
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void blend(int width, int height, int opacity,
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void fill(int width, int height, uint32_t color,
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void* outbuf, int outx, int outy, int outstride,
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void* buf, int x, int y, int stride);
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void blit(int width, int height, int pixelbytes,
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void* in1buf, int in1x, int in1y, int in1stride,
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void* outbuf, int outx, int outy, int outstride,
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void* in2buf, int in2x, int in2y, int in2stride);
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void* inbuf, int inx, int iny, int instride);
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void blendcolor(int width, int height, uint32_t color,
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void blendcolor(int width, int height, uint32_t color,
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void* outbuf, int outx, int outy, int outstride,
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void* outbuf, int outx, int outy, int outstride,
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void* inbuf, int inx, int iny, int instride);
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void* inbuf, int inx, int iny, int instride);
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void mattecolor(int width, int height, uint32_t color,
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void mattecolor(int width, int height, uint32_t color,
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void* outbuf, int outx, int outy, int outstride,
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void* outbuf, int outx, int outy, int outstride,
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void* inbuf, int inx, int iny, int instride);
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void* inbuf, int inx, int iny, int instride);
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void blit(int width, int height, int pixelbytes,
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void blend(int width, int height, int opacity,
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void* outbuf, int outx, int outy, int outstride,
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void* outbuf, int outx, int outy, int outstride,
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void* in1buf, int in1x, int in1y, int in1stride,
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void* inbuf, int inx, int iny, int instride);
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void* in2buf, int in2x, int in2y, int in2stride);
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void fill(int width, int height, uint32_t color,
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void blenda(int width, int height, int opacity,
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void* outbuf, int outx, int outy, int outstride,
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void* in1buf, int in1x, int in1y, int in1stride,
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void* buf, int x, int y, int stride);
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void* in2buf, int in2x, int in2y, int in2stride);
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#endif
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#endif
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