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theseven |
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//
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//
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// Copyright 2011 TheSeven
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//
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//
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// This file is part of emCORE.
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//
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// emCORE is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 2 of the
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// License, or (at your option) any later version.
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//
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// emCORE is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with emCORE. If not, see <http://www.gnu.org/licenses/>.
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//
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//
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#include "emcorelib.h"
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#include "libui.h"
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#include "chooser.h"
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void chooser_button_handler(void* user, enum button_event event, int which, int value)
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{
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struct chooser_data* data = (struct chooser_data*)user;
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switch (data->info->actionhandler->handleevent(data, event, which, value))
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{
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case CHOOSER_RESULT_REDRAW:
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mutex_lock(&data->statemutex, TIMEOUT_BLOCK);
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data->redrawneeded = true;
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wakeup_signal(&data->eventwakeup);
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mutex_unlock(&data->statemutex);
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break;
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case CHOOSER_RESULT_CANCEL:
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mutex_lock(&data->statemutex, TIMEOUT_BLOCK);
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data->canceled = true;
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wakeup_signal(&data->eventwakeup);
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mutex_unlock(&data->statemutex);
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break;
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case CHOOSER_RESULT_FINISHED:
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mutex_lock(&data->statemutex, TIMEOUT_BLOCK);
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data->finished = true;
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wakeup_signal(&data->eventwakeup);
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mutex_unlock(&data->statemutex);
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break;
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}
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}
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const struct chooser_item* chooser_run(const struct chooser_info* info)
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{
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struct chooser_data data;
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const struct chooser_item* rc = NULL;
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if (info->version != CHOOSER_INFO_VERSION) goto done;
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if (!info->actionhandler) goto done;
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if (info->actionhandler->version != CHOOSER_ACTION_HANDLER_VERSION) goto done;
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if (!info->renderer) goto done;
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if (info->renderer->version != CHOOSER_RENDERER_VERSION) goto done;
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if (info->defaultitem >= info->itemcount) data.selected = &info->items[info->itemcount - 1];
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else data.selected = &info->items[info->defaultitem];
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data.info = info;
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data.redrawneeded = false;
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data.canceled = false;
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data.finished = false;
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data.position = 0;
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data.actionhandlerdata = NULL;
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data.rendererdata = NULL;
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mutex_init(&data.statemutex);
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wakeup_init(&data.eventwakeup);
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if (info->actionhandler->init)
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if (info->actionhandler->init(&data) < 0)
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goto done;
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data.selected = &info->items[info->defaultitem];
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theseven |
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int spi = info->actionhandler->stepsperitem(&data);
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data.position = info->defaultitem * spi + spi / 2;
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theseven |
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if (info->renderer->init)
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if (info->renderer->init(&data) < 0)
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goto destroy_actionhandler;
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struct button_hook_entry* hook = button_register_handler(chooser_button_handler, &data);
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if (!hook) goto destroy_renderer;
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long lasttick = USEC_TIMER;
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bool redrawneeded = true;
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while (true)
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{
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long sleeptime = lasttick + info->tickinterval - USEC_TIMER;
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if (sleeptime > 0 && !redrawneeded) wakeup_wait(&data.eventwakeup, sleeptime);
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mutex_lock(&data.statemutex, TIMEOUT_BLOCK);
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if (data.canceled) goto cancel;
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if (data.finished) goto finished;
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redrawneeded |= data.redrawneeded;
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data.redrawneeded = false;
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mutex_unlock(&data.statemutex);
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if ((long)(lasttick + info->tickinterval - USEC_TIMER) < 0)
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{
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if (info->actionhandler->handletick)
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switch (info->actionhandler->handletick(&data))
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{
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case CHOOSER_RESULT_REDRAW:
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redrawneeded = true;
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break;
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case CHOOSER_RESULT_CANCEL:
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goto cancel;
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case CHOOSER_RESULT_FINISHED:
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goto finished;
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}
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lasttick = USEC_TIMER;
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}
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theseven |
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if (redrawneeded) redrawneeded = info->renderer->render(&data) == CHOOSER_RESULT_REDRAW;
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theseven |
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}
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cancel:
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data.selected = NULL;
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finished:
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rc = data.selected;
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destroy_buttonhook:
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button_unregister_handler(hook);
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destroy_renderer:
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if (info->renderer->destroy)
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info->renderer->destroy(&data);
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destroy_actionhandler:
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if (info->actionhandler->destroy)
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info->actionhandler->destroy(&data);
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done:
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return rc;
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}
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