| 493 |
theseven |
1 |
//
|
|
|
2 |
//
|
|
|
3 |
// Copyright 2011 TheSeven
|
|
|
4 |
//
|
|
|
5 |
//
|
|
|
6 |
// This file is part of emCORE.
|
|
|
7 |
//
|
|
|
8 |
// emCORE is free software: you can redistribute it and/or
|
|
|
9 |
// modify it under the terms of the GNU General Public License as
|
|
|
10 |
// published by the Free Software Foundation, either version 2 of the
|
|
|
11 |
// License, or (at your option) any later version.
|
|
|
12 |
//
|
|
|
13 |
// emCORE is distributed in the hope that it will be useful,
|
|
|
14 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
15 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
16 |
// See the GNU General Public License for more details.
|
|
|
17 |
//
|
|
|
18 |
// You should have received a copy of the GNU General Public License along
|
|
|
19 |
// with emCORE. If not, see <http://www.gnu.org/licenses/>.
|
|
|
20 |
//
|
|
|
21 |
//
|
|
|
22 |
|
|
|
23 |
|
|
|
24 |
#include "emcorelib.h"
|
|
|
25 |
#include "blend.h"
|
|
|
26 |
|
|
|
27 |
|
|
|
28 |
void blend(int width, int height, int opacity,
|
|
|
29 |
void* outbuf, int outx, int outy, int outstride,
|
|
|
30 |
void* in1buf, int in1x, int in1y, int in1stride,
|
|
|
31 |
void* in2buf, int in2x, int in2y, int in2stride)
|
|
|
32 |
{
|
|
|
33 |
char* in1 = (char*)in1buf + (in1x + in1y * in1stride) * 3;
|
|
|
34 |
char* in2 = (char*)in2buf + (in2x + in2y * in2stride) * 4;
|
|
|
35 |
char* out = (char*)outbuf + (outx + outy * outstride) * 3;
|
|
|
36 |
int x, y;
|
|
|
37 |
for (y = 0; y < height; y++)
|
|
|
38 |
{
|
|
|
39 |
for (x = 0; x < width; x++)
|
|
|
40 |
{
|
|
|
41 |
int r1 = *in1++;
|
|
|
42 |
int g1 = *in1++;
|
|
|
43 |
int b1 = *in1++;
|
|
|
44 |
int r2 = *in2++;
|
|
|
45 |
int g2 = *in2++;
|
|
|
46 |
int b2 = *in2++;
|
|
|
47 |
int a = *in2++ * opacity;
|
|
|
48 |
*out++ = (a * r2 + (65535 - a) * r1) >> 16;
|
|
|
49 |
*out++ = (a * g2 + (65535 - a) * g1) >> 16;
|
|
|
50 |
*out++ = (a * b2 + (65535 - a) * b1) >> 16;
|
|
|
51 |
}
|
|
|
52 |
in1 += (in1stride - width) * 3;
|
|
|
53 |
in2 += (in2stride - width) * 4;
|
|
|
54 |
out += (outstride - width) * 3;
|
|
|
55 |
}
|
|
|
56 |
}
|