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493 theseven 1
//
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//
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//    Copyright 2011 TheSeven
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//
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//
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//    This file is part of emCORE.
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//
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//    emCORE is free software: you can redistribute it and/or
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//    modify it under the terms of the GNU General Public License as
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//    published by the Free Software Foundation, either version 2 of the
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//    License, or (at your option) any later version.
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//
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//    emCORE is distributed in the hope that it will be useful,
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//    but WITHOUT ANY WARRANTY; without even the implied warranty of
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//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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//    See the GNU General Public License for more details.
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//
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//    You should have received a copy of the GNU General Public License along
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//    with emCORE.  If not, see <http://www.gnu.org/licenses/>.
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//
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//
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#include "emcorelib.h"
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#include "blend.h"
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527 theseven 28
void fill(int width, int height, uint32_t color,
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          void* buf, int outx, int outy, int stride)
493 theseven 30
{
527 theseven 31
    char* out = (char*)buf + (outx + outy * stride) * 3;
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    int r = (color >> 0) & 0xff;
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    int g = (color >> 8) & 0xff;
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    int b = (color >> 16) & 0xff;
493 theseven 35
    int x, y;
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    for (y = 0; y < height; y++)
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    {
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        for (x = 0; x < width; x++)
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        {
527 theseven 40
            *out++ = r;
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            *out++ = g;
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            *out++ = b;
493 theseven 43
        }
527 theseven 44
        out += (stride - width) * 3;
493 theseven 45
    }
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}
498 theseven 47
 
527 theseven 48
void blit(int width, int height, int pixelbytes,
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          void* outbuf, int outx, int outy, int outstride,
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          void* inbuf, int inx, int iny, int instride)
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{
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    int i;
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    char* in = (char*)inbuf + (inx + iny * instride) * pixelbytes;
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    char* out = (char*)outbuf + (outx + outy * outstride) * pixelbytes;
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    int rowsize = width * pixelbytes;
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    while (height--)
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    {
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        memcpy(out, in, rowsize);
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        in += instride * pixelbytes;
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        out += outstride * pixelbytes;
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    }
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}
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498 theseven 64
void blendcolor(int width, int height, uint32_t color,
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                void* outbuf, int outx, int outy, int outstride,
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                void* inbuf, int inx, int iny, int instride)
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{
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    char* in = (char*)inbuf + (inx + iny * instride) * 3;
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    char* out = (char*)outbuf + (outx + outy * outstride) * 3;
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    int r = (color >> 0) & 0xff;
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    int g = (color >> 8) & 0xff;
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    int b = (color >> 16) & 0xff;
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    int a = (color >> 24) & 0xff;
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    int x, y;
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    for (y = 0; y < height; y++)
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    {
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        for (x = 0; x < width; x++)
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        {
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            *out++ = (a * r + (255 - a) * *in++) >> 8;
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            *out++ = (a * g + (255 - a) * *in++) >> 8;
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            *out++ = (a * b + (255 - a) * *in++) >> 8;
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        }
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        in += (instride - width) * 3;
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        out += (outstride - width) * 3;
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    }
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}
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void mattecolor(int width, int height, uint32_t color,
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                void* outbuf, int outx, int outy, int outstride,
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                void* inbuf, int inx, int iny, int instride)
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{
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    char* in = (char*)inbuf + (inx + iny * instride) * 4;
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    char* out = (char*)outbuf + (outx + outy * outstride) * 3;
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    int mr = (color >> 0) & 0xff;
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    int mg = (color >> 8) & 0xff;
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    int mb = (color >> 16) & 0xff;
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    int x, y;
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    for (y = 0; y < height; y++)
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    {
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        for (x = 0; x < width; x++)
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        {
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            int r = *in++;
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            int g = *in++;
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            int b = *in++;
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            int a = *in++;
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            *out++ = (a * r + (255 - a) * mr) >> 8;
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            *out++ = (a * g + (255 - a) * mg) >> 8;
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            *out++ = (a * b + (255 - a) * mb) >> 8;
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        }
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        in += (instride - width) * 4;
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        out += (outstride - width) * 3;
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    }
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}
504 theseven 114
 
527 theseven 115
void blend(int width, int height, int opacity,
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           void* outbuf, int outx, int outy, int outstride,
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           void* in1buf, int in1x, int in1y, int in1stride,
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           void* in2buf, int in2x, int in2y, int in2stride)
504 theseven 119
{
527 theseven 120
    char* in1 = (char*)in1buf + (in1x + in1y * in1stride) * 3;
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    char* in2 = (char*)in2buf + (in2x + in2y * in2stride) * 3;
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    char* out = (char*)outbuf + (outx + outy * outstride) * 3;
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    int x, y;
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    for (y = 0; y < height; y++)
504 theseven 125
    {
527 theseven 126
        for (x = 0; x < width; x++)
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        {
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            int r1 = *in1++;
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            int g1 = *in1++;
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            int b1 = *in1++;
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            int r2 = *in2++;
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            int g2 = *in2++;
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            int b2 = *in2++;
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            *out++ = (opacity * r2 + (255 - opacity) * r1) >> 8;
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            *out++ = (opacity * g2 + (255 - opacity) * g1) >> 8;
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            *out++ = (opacity * b2 + (255 - opacity) * b1) >> 8;
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        }
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        in1 += (in1stride - width) * 3;
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        in2 += (in2stride - width) * 3;
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        out += (outstride - width) * 3;
504 theseven 141
    }
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}
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527 theseven 144
void blenda(int width, int height, int opacity,
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           void* outbuf, int outx, int outy, int outstride,
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           void* in1buf, int in1x, int in1y, int in1stride,
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           void* in2buf, int in2x, int in2y, int in2stride)
504 theseven 148
{
527 theseven 149
    char* in1 = (char*)in1buf + (in1x + in1y * in1stride) * 3;
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    char* in2 = (char*)in2buf + (in2x + in2y * in2stride) * 4;
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    char* out = (char*)outbuf + (outx + outy * outstride) * 3;
504 theseven 152
    int x, y;
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    for (y = 0; y < height; y++)
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    {
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        for (x = 0; x < width; x++)
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        {
527 theseven 157
            int r1 = *in1++;
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            int g1 = *in1++;
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            int b1 = *in1++;
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            int r2 = *in2++;
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            int g2 = *in2++;
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            int b2 = *in2++;
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            int a = *in2++ * opacity;
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            *out++ = (a * r2 + (65535 - a) * r1) >> 16;
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            *out++ = (a * g2 + (65535 - a) * g1) >> 16;
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            *out++ = (a * b2 + (65535 - a) * b1) >> 16;
504 theseven 167
        }
527 theseven 168
        in1 += (in1stride - width) * 3;
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        in2 += (in2stride - width) * 4;
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        out += (outstride - width) * 3;
504 theseven 171
    }
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}