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//
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//
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// Copyright 2010 TheSeven
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//
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//
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// This file is part of emBIOS.
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//
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// emBIOS is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 2 of the
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// License, or (at your option) any later version.
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//
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// emBIOS is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with emBIOS. If not, see <http://www.gnu.org/licenses/>.
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//
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//
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#include "global.h"
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#include "thread.h"
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#include "timer.h"
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#include "panic.h"
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#include "util.h"
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struct scheduler_thread scheduler_threads[MAX_THREADS] IBSS_ATTR;
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struct scheduler_thread* current_thread IBSS_ATTR;
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uint32_t last_tick IBSS_ATTR;
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extern struct wakeup dbgwakeup;
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theseven |
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void mutex_init(struct mutex* obj)
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{
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memset(obj, 0, sizeof(struct mutex));
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}
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void mutex_add_to_queue(struct mutex* obj, struct scheduler_thread* thread)
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{
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struct scheduler_thread* t;
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if (!obj->waiters || obj->waiters->priority <= thread->priority)
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{
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thread->queue_next = obj->waiters;
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obj->waiters = thread;
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}
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else
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{
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t = obj->waiters;
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while (t->queue_next && t->queue_next->priority > thread->priority)
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t = t->queue_next;
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thread->queue_next = t->queue_next;
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t->queue_next = thread;
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}
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}
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void mutex_remove_from_queue(struct mutex* obj, struct scheduler_thread* thread)
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{
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struct scheduler_thread* t;
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if (!obj->waiters) return;
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if (obj->waiters == thread) obj->waiters = thread->queue_next;
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else
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{
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t = obj->waiters;
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while (t->queue_next)
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{
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if (t->queue_next == thread) t->queue_next = thread->queue_next;
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t = t->queue_next;
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}
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}
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}
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int mutex_lock(struct mutex* obj, int timeout)
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{
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int ret = THREAD_OK;
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struct scheduler_thread* thread;
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uint32_t mode = enter_critical_section();
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if (!obj->count)
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{
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obj->count = 1;
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obj->owner = current_thread;
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}
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else if (obj->owner == current_thread) obj->count++;
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else
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{
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if (timeout)
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{
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current_thread->state = THREAD_BLOCKED;
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current_thread->block_type = THREAD_BLOCK_MUTEX;
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current_thread->blocked_by = obj;
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current_thread->timeout = timeout;
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current_thread->blocked_since = USEC_TIMER;
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mutex_add_to_queue(obj, current_thread);
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leave_critical_section(mode);
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context_switch();
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if (obj->owner != current_thread) return THREAD_TIMEOUT;
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return THREAD_OK;
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}
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else ret = THREAD_TIMEOUT;
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}
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leave_critical_section(mode);
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return ret;
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}
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int mutex_unlock(struct mutex* obj)
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{
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int ret = THREAD_OK;
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uint32_t mode = enter_critical_section();
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if (!obj->count)
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{
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leave_critical_section(mode);
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panicf(PANIC_KILLTHREAD, "Trying to unlock non-owned mutex! (%08X)", obj);
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}
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if (obj->owner != current_thread)
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{
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leave_critical_section(mode);
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panicf(PANIC_KILLTHREAD, "Trying to unlock mutex owned by different thread! (%08X)", obj);
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}
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if (--(obj->count)) ret = obj->count;
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else if (obj->waiters)
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{
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obj->count = 1;
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obj->owner = obj->waiters;
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obj->waiters->state = THREAD_READY;
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obj->waiters->block_type = THREAD_NOT_BLOCKED;
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obj->waiters->blocked_by = NULL;
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obj->waiters->timeout = 0;
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obj->waiters = obj->waiters->queue_next;
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}
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leave_critical_section(mode);
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return ret;
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}
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void wakeup_init(struct wakeup* obj)
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{
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memset(obj, 0, sizeof(struct wakeup));
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}
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int wakeup_wait(struct wakeup* obj, int timeout)
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{
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int ret = THREAD_OK;
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uint32_t mode = enter_critical_section();
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if (obj->waiter)
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{
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leave_critical_section(mode);
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panicf(PANIC_KILLTHREAD, "Multiple threads waiting single wakeup! (%08X)", obj);
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}
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if (obj->signalled) obj->signalled = false;
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else
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{
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if (timeout)
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{
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current_thread->state = THREAD_BLOCKED;
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current_thread->block_type = THREAD_BLOCK_WAKEUP;
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current_thread->blocked_by = obj;
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current_thread->timeout = timeout;
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current_thread->blocked_since = USEC_TIMER;
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obj->waiter = current_thread;
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leave_critical_section(mode);
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context_switch();
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obj->waiter = NULL;
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if (!obj->signalled) return THREAD_TIMEOUT;
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obj->signalled = false;
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return THREAD_OK;
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}
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else ret = THREAD_TIMEOUT;
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}
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leave_critical_section(mode);
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return ret;
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}
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int wakeup_signal(struct wakeup* obj)
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{
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int ret = THREAD_OK;
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uint32_t mode = enter_critical_section();
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obj->signalled = true;
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if (obj->waiter)
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{
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obj->waiter->state = THREAD_READY;
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obj->waiter->block_type = THREAD_NOT_BLOCKED;
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obj->waiter->blocked_by = NULL;
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obj->waiter->timeout = 0;
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ret = THREAD_FOUND;
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}
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leave_critical_section(mode);
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return ret;
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}
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void sleep(int usecs)
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{
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if (usecs)
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{
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uint32_t mode = enter_critical_section();
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current_thread->state = THREAD_BLOCKED;
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current_thread->block_type = THREAD_BLOCK_SLEEP;
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current_thread->timeout = usecs;
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current_thread->blocked_since = USEC_TIMER;
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leave_critical_section(mode);
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}
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context_switch();
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}
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void scheduler_init(void)
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{
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memset(scheduler_threads, 0, sizeof(scheduler_threads));
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last_tick = USEC_TIMER;
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current_thread = scheduler_threads;
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current_thread->state = THREAD_RUNNING;
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current_thread->startusec = last_tick;
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current_thread->name = "idle thread";
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current_thread->stack = (uint32_t*)-1;
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setup_tick();
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}
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void scheduler_switch(int thread)
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{
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int i;
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uint32_t score, best;
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uint32_t usec = USEC_TIMER;
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if (current_thread->state == THREAD_RUNNING) current_thread->state = THREAD_READY;
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current_thread->cputime_total += usec - current_thread->startusec;
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current_thread->cputime_current += usec - current_thread->startusec;
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if ((int)current_thread->stack != -1 && *current_thread->stack != 0xaffebeaf)
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{
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for (i = 0; i < MAX_THREADS; i++)
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if (scheduler_threads[i].type == USER_THREAD)
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scheduler_threads[i].state = THREAD_SUSPENDED;
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current_thread->state = THREAD_DEFUNCT;
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current_thread->block_type = THREAD_DEFUNCT_STKOV;
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wakeup_signal(&dbgwakeup);
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}
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if (usec - last_tick > SCHEDULER_TICK)
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{
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last_tick = usec;
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for (i = 0; i < MAX_THREADS; i++)
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{
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scheduler_threads[i].cpuload = scheduler_threads[i].cputime_current / SCHEDULER_TICK;
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scheduler_threads[i].cputime_current = 0;
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}
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}
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for (i = 0; i < MAX_THREADS; i++)
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if (scheduler_threads[i].state == THREAD_BLOCKED
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&& scheduler_threads[i].timeout != -1
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&& TIME_AFTER(usec, scheduler_threads[i].blocked_since
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+ scheduler_threads[i].timeout))
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{
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if (scheduler_threads[i].block_type == THREAD_BLOCK_MUTEX)
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mutex_remove_from_queue((struct mutex*)scheduler_threads[i].blocked_by,
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&scheduler_threads[i]);
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scheduler_threads[i].state = THREAD_READY;
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scheduler_threads[i].block_type = THREAD_NOT_BLOCKED;
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scheduler_threads[i].blocked_by = NULL;
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scheduler_threads[i].timeout = 0;
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}
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if (thread >= 0 && thread < MAX_THREADS && scheduler_threads[thread].state == THREAD_READY)
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current_thread = &scheduler_threads[thread];
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else
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{
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thread = 0;
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best = 0xffffffff;
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for (i = 0; i < MAX_THREADS; i++)
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if (scheduler_threads[i].state == THREAD_READY && scheduler_threads[i].priority)
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{
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score = scheduler_threads[i].cputime_current / scheduler_threads[i].priority;
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if (score < best)
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{
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theseven |
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best = score;
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theseven |
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thread = i;
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}
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}
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}
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current_thread = &scheduler_threads[thread];
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current_thread->state = THREAD_RUNNING;
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current_thread->startusec = USEC_TIMER;
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}
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int thread_create(const char* name, const void* code, void* stack,
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theseven |
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int stacksize, enum thread_type type, int priority, bool run)
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theseven |
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{
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int ret = NO_MORE_THREADS;
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int i;
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for (i = 0; i < stacksize >> 2; i ++) ((uint32_t*)stack)[i] = 0xaffebeaf;
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uint32_t mode = enter_critical_section();
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for (i = 0; i < MAX_THREADS; i++)
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if (scheduler_threads[i].state == THREAD_FREE)
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{
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ret = i;
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memset(&scheduler_threads[i], 0, sizeof(struct scheduler_thread));
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scheduler_threads[i].state = run ? THREAD_READY : THREAD_SUSPENDED;
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theseven |
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scheduler_threads[i].type = type;
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theseven |
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scheduler_threads[i].name = name;
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scheduler_threads[i].priority = priority;
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scheduler_threads[i].cpsr = 0x13;
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scheduler_threads[i].regs[15] = (uint32_t)code;
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scheduler_threads[i].regs[14] = (uint32_t)thread_exit;
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scheduler_threads[i].regs[13] = (uint32_t)stack + stacksize;
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scheduler_threads[i].stack = stack;
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break;
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}
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leave_critical_section(mode);
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return ret;
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}
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int thread_suspend(int thread)
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{
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int ret = THREAD_OK;
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struct scheduler_thread* t = &scheduler_threads[thread];
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bool needsswitch = false;
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uint32_t mode = enter_critical_section();
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if (thread == -1) t = current_thread;
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else if (thread < 0 || thread >= MAX_THREADS) ret = INVALID_THREAD;
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else if (t->state == THREAD_FREE) ret = INVALID_THREAD;
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else if (t->state == THREAD_SUSPENDED) ret = ALREADY_SUSPENDED;
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if (ret == THREAD_OK)
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{
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if (t->state == THREAD_RUNNING) needsswitch = true;
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else if (t->state == THREAD_BLOCKED)
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{
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if (t->block_type == THREAD_BLOCK_SLEEP)
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theseven |
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{
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if (t->timeout != -1) t->timeout -= USEC_TIMER - t->blocked_since;
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}
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theseven |
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else if (t->block_type == THREAD_BLOCK_MUTEX)
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{
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mutex_remove_from_queue((struct mutex*)t->blocked_by, t);
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theseven |
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if (t->timeout != -1) t->timeout -= USEC_TIMER - t->blocked_since;
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theseven |
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}
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else if (t->block_type == THREAD_BLOCK_WAKEUP)
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theseven |
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{
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353 |
if (t->timeout != -1) t->timeout -= USEC_TIMER - t->blocked_since;
|
|
|
354 |
}
|
| 14 |
theseven |
355 |
}
|
|
|
356 |
t->state = THREAD_SUSPENDED;
|
|
|
357 |
}
|
|
|
358 |
|
|
|
359 |
leave_critical_section(mode);
|
|
|
360 |
|
|
|
361 |
if (needsswitch) context_switch();
|
|
|
362 |
|
|
|
363 |
return ret;
|
|
|
364 |
}
|
|
|
365 |
|
|
|
366 |
int thread_resume(int thread)
|
|
|
367 |
{
|
|
|
368 |
int ret = THREAD_OK;
|
|
|
369 |
struct scheduler_thread* t = &scheduler_threads[thread];
|
|
|
370 |
bool needsswitch = false;
|
|
|
371 |
uint32_t mode = enter_critical_section();
|
|
|
372 |
|
|
|
373 |
if (thread == -1) t = current_thread;
|
|
|
374 |
else if (thread < 0 || thread >= MAX_THREADS) ret = INVALID_THREAD;
|
|
|
375 |
else if (t->state == THREAD_FREE) ret = INVALID_THREAD;
|
|
|
376 |
else if (t->state != THREAD_SUSPENDED) ret = ALREADY_RESUMED;
|
|
|
377 |
if (ret == THREAD_OK)
|
|
|
378 |
{
|
|
|
379 |
if (t->block_type == THREAD_BLOCK_SLEEP)
|
|
|
380 |
t->blocked_since = USEC_TIMER;
|
|
|
381 |
else if (t->block_type == THREAD_BLOCK_MUTEX)
|
|
|
382 |
{
|
|
|
383 |
mutex_add_to_queue((struct mutex*)t->blocked_by, t);
|
|
|
384 |
t->blocked_since = USEC_TIMER;
|
|
|
385 |
t->state = THREAD_BLOCKED;
|
|
|
386 |
}
|
|
|
387 |
else if (t->block_type == THREAD_BLOCK_WAKEUP)
|
|
|
388 |
{
|
|
|
389 |
t->blocked_since = USEC_TIMER;
|
|
|
390 |
t->state = THREAD_BLOCKED;
|
|
|
391 |
}
|
|
|
392 |
else t->state = THREAD_READY;
|
|
|
393 |
}
|
|
|
394 |
|
|
|
395 |
leave_critical_section(mode);
|
|
|
396 |
return ret;
|
|
|
397 |
}
|
|
|
398 |
|
|
|
399 |
int thread_terminate(int thread)
|
|
|
400 |
{
|
|
|
401 |
int ret = THREAD_OK;
|
|
|
402 |
struct scheduler_thread* t = &scheduler_threads[thread];
|
|
|
403 |
bool needsswitch = false;
|
|
|
404 |
uint32_t mode = enter_critical_section();
|
|
|
405 |
|
|
|
406 |
if (thread == -1) t = current_thread;
|
|
|
407 |
else if (thread < 0 || thread >= MAX_THREADS) ret = INVALID_THREAD;
|
|
|
408 |
else if (t->state == THREAD_FREE) ret = INVALID_THREAD;
|
|
|
409 |
if (ret == THREAD_OK)
|
|
|
410 |
{
|
|
|
411 |
if (t->state == THREAD_RUNNING) needsswitch = true;
|
|
|
412 |
else if (t->state == THREAD_BLOCKED)
|
|
|
413 |
{
|
|
|
414 |
if (t->block_type == THREAD_BLOCK_MUTEX)
|
|
|
415 |
mutex_remove_from_queue((struct mutex*)t->blocked_by, t);
|
|
|
416 |
else if (t->block_type == THREAD_BLOCK_WAKEUP)
|
|
|
417 |
((struct wakeup*)t->blocked_by)->waiter = NULL;
|
|
|
418 |
}
|
|
|
419 |
t->state = THREAD_FREE;
|
|
|
420 |
}
|
|
|
421 |
|
|
|
422 |
leave_critical_section(mode);
|
|
|
423 |
|
|
|
424 |
if (needsswitch) context_switch();
|
|
|
425 |
|
|
|
426 |
return ret;
|
|
|
427 |
}
|
|
|
428 |
|
|
|
429 |
void thread_exit()
|
|
|
430 |
{
|
|
|
431 |
thread_terminate(-1);
|
|
|
432 |
}
|